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Wednesday, July 22, 2009

How to play Trouble!

Trouble! is one of those games that gets passed down from generation to generation. It's fairly easy and compact. The rules are simple, too. Trouble! can keep your family entertained for hours at a time and provide endless laughs and fun.

Step 1. Get started with the game Trouble! by placing your colored pegs in the corresponding colored holes at the edge of the board. Your opponents should do the same. Only use the pegs that you will need for the game. The rest of them can be put aside.

Step 2. Pop the dice in the middle of the board. The person who gets the highest number goes first and the game proceeds clockwise. Your peg can never be moved from the start position unless you pop a 6. You can then move forward. When a 6 is popped you can choose to either move a peg from the home base or one of your pegs that have already been moved from it.

Step 3. Move your peg forward the number of times that corresponds with the number popped by the dice. If you pop a 6 you get another turn. Each time a 6 is popped, you can continue your turn until you don't get a 6. The object of the game is to get your pegs back in your home base before your opponents do.

Step 4. Return your opponent's peg back to their home base by landing on their colored pegs if the number you popped puts you there. For instance, if you pop a 3 and you land on your opponent's peg, he or she must return the peg to their home base where they started. Be careful that you don't get into Trouble! and get sent back home.

Step 5. Approach your home base and you will see numbers marked 1 to 4 on the board. This is where you want your pegs to ultimately land. You can only move your pegs into these slots when you pop the exact number you need to move all the way into the holes. For instance, if you have a peg that you want to move into the 4 slot, and you pop a 3 then you can't move into that slot. You have to pop a 4 to move that particular peg. If you do have other pegs on the board, you can choose to move one of them.

Step 6. Pop a 4 with the dice and you could move your peg into the spot marked 4. Then you have to pop the exact number to move your next peg into the 3 slot and so on. Land in slots 1, 2, 3 or 4 and you are safe from being in Trouble! and can't be sent back to the home position by your opponent's pegs.

Step 7. Win the game when all of your pegs are in the in slots marked 1, 2, 3 or 4. If your opponents wish, they can continue the game to see who comes in next and so on.


  1. Thanks for all the family game night ideas (and instructions :-)

    I'll have to try those Pizza Quesadillas some night. They sound great!

    I recently received a blog award and I have been asked to pass it on. So I would like to pass it on to you! If you get a chance, please stop by and claim it.

    Have a great day!

  2. This is a handy site! We were camping this summer and noticed we didn't have our "Trouble" rules with us, so we made it up as we went...which didn't go well!

  3. my son used to love playing Trouble...

    BTW You were following my second blog that I have since consolidated with my main blog, if you would like to follow me there. No obligation 'course :D


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